Squad Ops
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What would you like to see in the Squad Ops Hardcore Mod?
#11
No Friendly identifiers on the Map, and the compass is an actual compass or is removed altogether. Wish this was already the way it was. Would force more effective communication to succeed.
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#12
-Bi Pods for AR's
-The ability to drag wounded/incapacitated buddies to an authorized Causality Collection Point for treatment before the patient bleeds out.
- Binos with a range finder inside, or even mil lines so there is a bit of bearing as to the actual distances to locations on the map.
-Vehicles can take mobility kills, and the ability to tow them back to be repaired. ( recovery mission )
-Kill Like A Champion- 
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#13
(09-09-2016, 03:42 AM)Hammering Hutch Wrote: -Bi Pods for AR's
-The ability to drag wounded/incapacitated buddies to an authorized Causality Collection Point for treatment before the patient bleeds out.
- Binos with a range finder inside, or even mil lines so there is a bit of bearing as to the actual distances to locations on the map.
-Vehicles can take mobility kills, and the ability to tow them back to be repaired. ( recovery mission )

First 2 are already planned for the base game. Just a matter of waiting for OWI.
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#14
Would be cool to have gunjamming in the mod, would make it more realistic.
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#15
+1 for no friendly tags and only SLs on the map without direction cone

compass should stay, this is still a game and it has, obviously, faster pace than real life. Perma-death is more than enough, honestly.
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#16
(09-17-2016, 10:11 PM)nielS Wrote: Would be cool to have gunjamming in the mod, would make it more realistic.

Yeah or you could do a 20 min prep for battle and service your weapon properly = no jams.

Proper maps is a big one for me - IE 6-figure grid references and decent scale. Moveable silva compass would be awesome (arma style but readable)
Realistic bullet drop and penetration.
Correct optics.
Breachable walls/doors with mousehole charges.
Droppable ammunition and grenades so that ammo can be rebalanced in a regroup.
Refillable magazines - again so that ammo can be rebalanced.
Ability for a platoon Serjeant "backpack" and fillable daysacks so ammo can be resupplied to various sections by runners.
Tracer mags for target indication.
Laser optics.
HMNVGs.
Rolling over walls/climbing.
Entering through windows.
Buddy boost system to get over higher obstacles.
Camouflage facepaint + helmet scrim.

Basically anything that should be on the Squad suggested roadmap Wink
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#17
Not sure on the limitations of this so, here it goes.

1) Certain damage cannot be recovered from (i.e headshots or direct grenade/rocket impact)
2) Vehicles tires can be damaged.
3) Falling 1 foot doesn't lower your hp.
4) Binos in every kit.
5) Change friendly fire damage to reflective.
6) New class: Radioman - able to call in artillery strikes every 10mins
7) Enable killstreaks like CoD with the following rewards:
5 kills - summon pack of 10 zombie hounds
10 kills - golden gun from golden eye 007 N64
15 kills - AC130 with unlimited ammo
20 kills - ban for hacking.
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#18
(10-13-2016, 09:00 PM)gh0st Wrote: 7)  Enable killstreaks like CoD with the following rewards:
5 kills - summon pack of 10 zombie hounds
10 kills - golden gun from golden eye 007 N64
15 kills - AC130 with unlimited ammo
20 kills - ban for hacking.


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#19
Local Voice chat (V) have quiet, medium, loud volume settings. Voice channels are always overlapping each other.

Remember all these changes we wish for have the potential to reducel FPS...
Should be fishing!
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#20
Remove all player tags and all shit from minimap! Its a real fight or what? I cant imagine Alkaida fighters using tactical computers ) And please, ask developers to make real mini-map (not cartoon-like like now), like in Arma. And, btw could we take weapons of folen fighers anitime soon?
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