Squad Ops
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New Squad Ops Training Idea!!
#11
Optics and heavily scripted Ops as they come about will be only used for Reg special events. Right now the ops have a delicate balance when it comes to the weapon systems and Optics is like a genetically modified dinosaur in Jurassic park
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#12
(07-27-2017, 05:32 PM)Capnmatt Wrote: Again, for the people with the Optics, this might be super fun. For the people getting instantly killed from nowhere, not very fun.

That happens even without optics...
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#13
(07-28-2017, 04:11 AM)Lani Wrote:
(07-27-2017, 05:32 PM)Capnmatt Wrote: Again, for the people with the Optics, this might be super fun. For the people getting instantly killed from nowhere, not very fun.

That happens even without optics...

Except when it happens with irons or a red dot, it usually isn't happening from far outside of visual acquisition range. With an Optic you can safely sit several hills back and hit targets without worrying about them being able to locate your position easily before you've taken out at least two of them.

Most of the time someone is killed in a one life event it's by enemies that they could easily see or at least have a chance of spotting from a distance because the optimal engagement ranges with irons and red dots aren't all that far. Anyone making accurate, long range shots without an optic has the skill needed to do so. Optics remove that skill requirement from the equation and in the hands of an already skilled player it becomes even more deadly. 

Optics are somewhat balanced in Public games because of the respawn feature and the lack of any real rules on how to play the game. In one life events they're as powerful as it gets
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